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Michael I knew immediately when I saw the title that this was your essay! I think your analysis is interesting but I think it falls apart at the Suits argument. In fact, I think Monkey Island epitomizes the Suits hypothesis, because basically what Monkey Island is is a story that is laden with obstacles. The "easy" way would be to just go from one "chapter" in the story to the next, play out whatever scene is there for you, then move on. But instead, in order to progress in the story, you have to solve elaborate and complex puzzles. So I think Monkey Island, and indeed all adventure games, could be described as "the least efficient way to get through a story," and therefore quality by Suits' definition.

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