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Chris is this good, but I think you could have been more specific about the game mechanics and how they fit into these definitions.

One additional comment: I really like how you point out that the way people PLAY the game may also contradict the game definitions. For instance, if someone just explores the game world and doesn't attempt to achieve its goals, as many players (esp. girls) do with GTA for instance, what do we call that? I think these formal definitions tend to leave out the fact that WITHIN the game rules, there is also a voluntary attitude: players may not only choose to play/not play a game, but they may also choose to play/not play in the way the designer intended. Play, by its very nature, suggests a level of potential,if not actual deviance.

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