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Well done Tom. I some nice thematics running through the blogposts: games without goals, games without winners, games with changing rules. I particularly like your analysis here because I think in the video game medium we really take this notion for granted. Players often talk about "beating" the game...Winning has been argued by many contemporary game theorists as a requisite feature of something we call "a game." You did a nice job here of analyzing how each of these games subverts the convention of a "win state" in a very specific, experiential way.

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