Daydream
Overview:
Daydream is a visual-oriented casual game where the player takes on the role of a bored student daydreaming in class. Throughout the course of the lecture, distractions and waking hallucinations will try to lure the player into interaction. If engaged, these 'mini-games' will cause the room and its inhabitants to change, ultimately drowning out the professor and the classroom setting. At the end of the gameplay, a test will be administered who's difficulty will be determined by how much attention was paid to the lecturer.
Gameplay:
Daydream will not be objective based at any intrinsic level. The mini-games are not designed to draw the user in by their content, but by their presence. For example, the interaction with the games will be simple motions (pressing up and down in the keyboard, or clicking on a random spot in a poster) so as not to create micro objectives in themselves. The goal is to let the user distract themselves and shape their own experience.
Art:
At this point, we are planning to give Daydream a very simple, cartoon-like style in order to better facilitate the wide variety of art assets that will most likely end up in the final product. Because this is a visual-oriented game, the aesthetics that we choose will have a large impact on the overall experience it imparts. Will we test a variety of different art and animation styles in our prototyping phase to help narrow in on specifics.
Prototyping:
Because Daydream has no gameplay objective, prototyping is going to center around UI and the aesthetics. We plan to do interaction mock-ups and art style spreads to begin seeing what resounds with playtesters.
Team ADD:
Richard Shemaka - Project Management
David Poore - Design / Writing
Dan Spaventa - Design / Writing
Alex Scarlata - Programming
Anton Sigety - Art Direction / Assets
I'd like to see some playtesting documentation before commenting further. I think the game could be very cool and interesting, but be careful not to fall into the trap of making the daydream theme to gimmicky. That said, it can be a lot of fun, as well as funny and entertaining. Take a look at Monty Python's Complete Waste of Time...It will give you some good ideas.
Posted by: gamegrrrl | 10/17/2009 at 01:47 PM