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I like the core idea here: I think it's solid. You will have to stretch your imaginations a bit to get this idea of the interface being part of the game world to beyond being just a gimmick.

Also, just fyi, when I said "plan" I meant more of a schedule with a list of tasks and who's going to do what. This may be premature since you haven't had the Flash tutorials yet, but eventually I'd like to see an actual PLAN, not just a list of roles.

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