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Great post David. I have to say that Easy Fun is a huge part of why I play. Story, exploration, being silly, sheer joy from the controls consume hours of my play time. We're using metaphor in the Hard Fun of the level design as well for our upcoming iPhone game "Tilt: An Adventure in 1.5 Dimensions." Using elements of the story to inspire the Hard Fun makes the game play feel more integrated. In my mind it's like wrapping the Hard Fun chewy center with a sweet swirly Easy Fun candy shell.

Looking forward to reading future posts.

And if you wouldn't mind I prefer my last name spelled like this: Lazzaro
Think "puzzler" 2 z's and 1 r.

Game On!

\o/
Nicole Lazzaro

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