The Flux game movement started as a way for artists to express themselves through games as a form of art and not just a medium where people play. Until these art movements started using games as a medium, games were looked at as just different ways of playing and nothing more. Once the Flux, Dada, New Games, and Situationist movements came about, games took on a new meaning and started to be used as a way to convey a message or as an art piece. Some good examples of Flux game art includes Yoko Ono’s White Chess, Takako Saito’s Liquid Chess, and George Maciunas’s Multicycle.
Yoko Ono was a Flux artist and one of her most controversial and meaningful pieces was White Chess, which is an art piece that uses Chess to make a stance against war, namely Vietnam. The chessboard and pieces in this version of Chess is completely white so that there is no difference between the two sides or the battlefield that they are fighting on. According to DeKoven this would not be a well-played game for the obvious reasons of it not playable. This game is supposed to be more of a criticism art piece then an actual game that is played.
Takako Saito’s Liquid Chess follows the same modding idea behind Ono’s Chess game but in a different manner. Saito’s Chess pieces are vials filled with different spices (or something that smells) and the players have to smell the vials in order to know what piece is what. According to DeKoven this version of Chess could be a well-played game because it has all the same rules of regular Chess but it changed a facet of the game in order to make it more interesting. According to “A Well Played Game” Saito’s take on Chess still allows all the constraints required to be a well-played game such as winning, losing, and being able to change the rules to make a new game. Saito’s game is more concerned with the interactivity of the people within the game then the game itself.
George Maciunas’s piece of art is a much more open ended game then any of the other piece. The Multicycle is just 16 bicycles that are connected to each other with a metal bar. The idea behind the Multicycle is collaboration between the people who are trying to ride it. While this game could be played well it would be very difficult. Maciunas’s art piece is very much like Saito’s in that its main theme is the interactivity between players. The Multicycle is a cooperative game with no winning or losing condition.
The Flux movement designed games to be art and critiqued as an art piece and less like a gaming piece. Some of the pieces like Ono’s are meant to be a commentary of the peace movement and wanting United States to get out of Vietnam. Other Flux pieces such as the other two mentioned in this essay are more based around the interaction between the players. Some of these interactions are part of winning or losing the game (Liquid Chess) while other interactions are supposed to be the cooperative goals of the players (Multicycle). The goal of the Flux movement was not to make playable games or games that can be played well but to make pieces of artwork that either tell a story or make a piece of art through the act of play.
--Amichai Israeli
--gth674g
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